Summary
Force of Habit is a prototype app aiming to teach strategies for habit formation and assist users in their implementation.
Backed by research on habit strategies and design for behavior change, the app harnesses feedback loops and empowers users to create lasting positive changes.
Created For
Integrated Design & Media master’s program, Ideation & Prototyping course
Roles
Researcher
UX/UI Designer
Brand Designer
Challenge
In the fall of 2020, when I was assigned a weeks-long UX project centering around a research topic to propose an intervention, my mind went straight to habit formation. The pandemic had wiped nearly all of my good habits, and the guilt and restlessness that came with that were constantly on my mind.
There were very real barriers, physical and psychological, that seemed to keep me from becoming the person I wanted to be. I reflected on these and wondered — can I create something to help overcome these? How can I empower myself and others to create lasting, positive change?
If you’re having trouble changing your habits, the problem isn’t you. The problem is your system. Bad habits repeat themselves again and again not because you don’t want to change, but because you have the wrong system for change.
— James Clear
Research
Secondary Research
To begin this project, I set out to learn about the cognitive science behind creating and maintaining habits, and the many design practices that can facilitate that process. My main sources were James Clear’s Atomic Habits (2018), Scott Riley’s Mindful Design (2018), Nir Eyal’s Hooked: How to Build Habit-Forming Products (2013), and Niedderer et al’s Design for Behaviour Change (2018).
The habit-forming process can be divided into segments which feed into one another. Atomic Habits defines these as Cue > Craving > Response > Reward, whereas Hooked outlines Trigger > Action > Reward > Investment. Another relevant model was the Transtheoretical Model of Behavior Change, which breaks it down as Precontemplation > Contemplation > Preparation > Action > Maintenance > Termination. A common theme was the idea that promoting healthy habits is a matter of increasing their ease, accessibility, and enjoyability through your actions and environment.
- Cue: Make it Obvious
Cues for good habits should be present and noticeable in your environment (i.e. take the yoga mat out of the closet, put it somewhere visible). - Craving: Make it Attractive
Highlight the benefits of good habits, like harnessing social desires (i.e. join a culture where your desired behavior is the normal behavior). - Response: Make it Easy
Reduce friction associated with good habits (i.e. break down goals into manageable bits; make it “go outside in sneakers,” not “run a marathon”). - Reward: Make it Satisfying
Harness the feeling of success to increase your odds of repeating the behavior (i.e. measure and celebrate progress, even if small).
There are multiple ways to harness satisfaction, some of which may be most effective for specific users, or in the context of specific habits.
- REWARDS OF THE TRIBE (SOCIAL)
Driven by our connectedness with other people. Our brains are adapted to seek rewards that make us feel accepted, attractive, important, and included. - REWARDS OF THE HUNT (MATERIAL)
Driven by a desire for material resources and information, evolving from the search for food and other survival needs in our brain’s operating system. - REWARDS OF THE SELF (PERSONAL)
Intrinsic satisfaction driven by the search for competence and completion.
- REWARDS OF THE TRIBE (SOCIAL)
- Implementation Intention
“I will [behavior] at [time] in [location].” - Habit Stacking
“After I [current habit], I will [new habit].” - Temptation Bundling
“After I [behavior needed], I will [behavior desired].” - Accountability Partner
“I will [behavior] with [person].” - Habit Contract
“If I don’t [behavior], [manufactured, undesired consequence] will happen.”
Primary Research
User Interviews
I conducted five user interviews to expand my perspective on how people think and feel about their habits, and validate my secondary research findings. From these discussions, I created three user personas to guide the design process:
Afonso, 27
- Works as a project manager in tech while building his own business on the side. Likes to work out and go to bars in his little free time.
- His routine is a well-oiled machine, but he wants to introduce new habits and isn't sure how to incorporate them into his busy life.
- Can benefit from journaling and reminders from his past self to stay motivated.
Ezra, 23
- Designer at an ad agency, hoping to become a full-time artist one day. Likes to paint, watch movies, and go to parks.
- Struggles to find a system; always excited at the beginning but loses steam eventually. Put himself down when that happens.
- Can benefit from learning about the science behind habits to apply those principles to his life.
Dana, 19
- Studies Music Education full-time, works in the service industry part-time. Likes to play music and video games.
- Has odd hours that make a daily routine impossible to achieve, and their ADHD compounds that struggle. They find it hard to remember tasks and are always worried about missing deadlines or misplacing things.
- Can benefit from consistent reminders and visual cues.
User Interview Questions
What would you say are some positive habits that you have?
What purpose do those habits serve to you? What benefits do you find in them?
How long have you maintained these habits?
What systems do you have to maintain them? What tools do you use? Walk me through the steps of using one of those tools.
Are there any positive habits you don’t currently have, but would like to? Have you tried to implement them? How did that go? What made you struggle?
Survey
Lastly, I sent out a short survey to reach a broader audience. In it, I asked respondents to imagine they were starting a habit they’d wanted to form for a long time, but hadn’t managed to do so yet, before asking the multiple-choice questions below.
Practices
What practices do you think would work best at keeping you committed?
- Expressing gratitude
- Practicing affirmations
- Getting tips for specific habits
- Sharing milestones or accomplishments
- Following other people’s journeys
- Reading motivational quotes
- Reading about the science behind habits
- Other
Tools
What tools would you find most useful?
- Quick notes — jotting down information
- General journaling — writing about your day and thoughts
- Prompted journaling — writing about your day and thoughts, prompted
- Alarms or reminders — receiving notifications with short notes
- To-do lists — listing and checking off tasks as needed
- Habit tracking — consistently checking off a specific set of actions
- Daily/weekly/monthly schedule — writing appointments or deadlines
- References (e.g. reading lists, workout plans) — listing resources or planning around a specific topic
- Other
Media
What media would you prefer to use?
- Mobile apps
- Desktop apps or programs
- Freestyle notebook/notepad
- Fixed planner/agenda
- Wall-mounted calendar/planner
- Whiteboard
- Post-it notes
- Other
At the end of the survey, I included an option question to tap into the emotional undercurrents of habit formation and maintenance. I asked respondents to open Unsplash’s “Abstract” gallery and find an image that best captures how they feel about their current habits, and to briefly explain why.
Goals
Share the science of habit-forming strategies and inspiration for specific habits.
Encourage mindfulness as a means for motivation.
Provide simple but effective tools to track and maintain habits.
Link these features into a seamless and holistic system.
Process
With these goals in mind, I set out to design an app prototype divided into three parts: learn, plan, and track.
Learn contains learning modules and featured content for specific habits. This section provides users the framework for habit formation, and sets the stage for a mindful experience by prompting users to submit journal reflections at the end of each module.
Plan stores journal reflections as well as lists that are linked to habits. This section serves as reference to help users stay on track and motivated.
Track houses user habits, linked to lists, as well as detailed reminder and progress stats. Users can see data points like counts and streaks to fuel a rewarding sense of accomplishment.
Brand in Action
Considering common habits users might want to engage with — staying hydrated, journaling, being active — I designed mockup collateral that would be both useful and stylish.
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